3D modeling, lighting, texturing, and rendering.
The Cursed Blade of Gaeseric the Elder was created using Cinema 4D's volume builder/mesher toolset (a timelapse of the modeling process is featured below). Lighting was handled with Octane Render. Texturing was completed through combination of Substance Painter and Octane Render. Various assets were sourced and added to the scene from the Quixel Megascan's Library. Extensive color correction was handled in post production with Photoshop.
In addition to 3D, another main hobby of mine is that of D&D. This particular personal project came about during a period of writing as I was fleshing out an area of lore for a homebrewed campaign.
The following are my 'lore' notes:
Hidden deep within the Valley of Dream lies the ill-tended temple of Gaeseric the Elder, a despotic tyrant of ages past.
At the height of his vile reign it is whispered (by those brave or foolish enough to speak his name aloud) that Gaeseric sought to bring about the utter annihilation of the Dreaming Ones, intending to supersede their position as the architects of reality.
Gaeseric was thwarted and for his abhorrent trespasses against the Dreaming Ones, had his body destroyed, save for his skull and sword as a reminder of the fate that will befall any would-be usurpers.
Scarce as they may be, rumors arise every once in a great while that though Gaeseric lies dead, his “...horrific consciousness is only asleep, and it stirs in unsettling motions.”
I'm always open to collaboration, so don't hesitate to send me your project details. Let's create something great together!