Cursed Blade of Gaeseric the Elder

Hidden deep within the Valley of Dream lies the ill-tended temple of Gaeseric the Elder, a despotic tyrant of ages past. A creative exploration with Cinema 4D, X-Particles, Substance Painter, Quixel Megascans, and Octane Render.
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For Pleasure
Personal Project
September 2019

Role + Process:

3D modeling, lighting, texturing, and rendering.
The Cursed Blade of Gaeseric the Elder was created using Cinema 4D's volume builder/mesher toolset (a timelapse of the modeling process is featured below). Lighting was handled with Octane Render. Texturing was completed through combination of Substance Painter and Octane Render. Various assets were sourced and added to the scene from the Quixel Megascan's Library. Extensive color correction was handled in post production with Photoshop.

In addition to 3D, another main hobby of mine is that of D&D. This particular personal project came about during a period of writing as I was fleshing out an area of lore for a homebrewed campaign.

The following are my 'lore' notes:

Hidden deep within the Valley of Dream lies the ill-tended temple of Gaeseric the Elder, a despotic tyrant of ages past.
At the height of his vile reign it is whispered (by those brave or foolish enough to speak his name aloud) that Gaeseric sought to bring about the utter annihilation of the Dreaming Ones, intending to supersede their position as the architects of reality.
Gaeseric was thwarted and for his abhorrent trespasses against the Dreaming Ones, had his body destroyed, save for his skull and sword as a reminder of the fate that will befall any would-be usurpers.
Scarce as they may be, rumors arise every once in a great while that though Gaeseric lies dead, his “...horrific consciousness is only asleep, and it stirs in unsettling motions.”

The final hero shot for this project, after some substantial color correction in Photoshop. For comparison's sake, the raw output from Octane has been added below
While this render certainly looks nice, due to the simulated volume used to capture the god rays, much of the image became washed out. Luckily, I find color correction to be one of my favorite aspects of my design process and relish the opportunity to enhance aspects of my work
Gaeseric's skull was a lot of fun to bring to life! I used X-Particle's ExplosiaFX tools to create the fire simulations for the skull and sword
I wanted to give the flames that wreath this cursed blade a bit of 'character', fortunately, doing so with X-Particles was straightforward a la adding a Turbulence modifier to the ExplosiaFX simulation
Inspired by many of the 'cursed' weapons contained within the Dungeon Master's Guide, I wanted to create something of my own in this area, which was the springboard for my creative inspiration for this project. The resulting environment was created merely to give this particular asset context in which to live
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