3D modeling, lighting, texturing, and rendering. The face of the Great Green Devil was created in ZBrush while consulting various reference images of this iconic face. Lighting was handled with Octane Render. Texturing was completed through combination of Substance Painter and Octane Render. Various assets were sourced and added to the scene from the Quixel Megascan's Library. Mild color correction was handled in post production with Photoshop.