PHYSA

Electronic musician, PHYSA, reached out with a need to have a half minute hype video created for their album SPIT LINK LTD, released by Palettes Collective. Tremendously generous creative latitude was given to me in determining the art direction for this project. The parameters I was given to work with were: bright colors + organic and mechanical shapes. The resulting animation and various style frames below being the end result of this stimulatingly rewarding project.
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Category
For Profit
Client
PHYSA / Palettes Collective
Release
March 2019

Role + Process:

3D modeling, lighting, texturing, rendering, and video editing.
All geometry and animation was created with Cinema 4D. Lighting was handled with Octane Render. Texturing was completed with Octane Render's native material system. Color correction, compositing, and video editing were handled with After Effects.

Backing audio for the animation came from a clip of PHYSA's track Slip Juan.

PHYSA's 'inflating' title card for SPIT LINK LTD, a simple simuluation created using Cinema 4D's cloth dynamics system
Without a doubt, my favorite feature of Cinema 4D these days is the volume builder/mesher toolsets. The range and dynamism of animations now possible (all within Cinema 4D) makes it extremely compelling and rewarding to use
Taking what I had produced for the inflating title card, I created a similar setup that was added into a Mograph Cloner object with the times for each inflation instance offset slightly. To add a further degree of textural variance, I used Octane's 'Random Color' node to reference the initial leather material and have small adjustments made to their color values as an effort to include visual interest and variance to this shot
Here is an example of the volume builder/mesher at work -- by layering multiple volume setups it's possible to create incredibly dynamic and interesting forms with ease, all while retaining a high degree of customization
This was among the simpler shots I produced, each tool present was added as children to a Mograph Cloner object which then had a dynamics tag added to the group. By introducing various forces and keyfaming simulation values, a chaotic tumbling effect was able to be achieved which matched the frenetic nature of the backing track
This particular shot was the result of some light compositing with After Effects. The background shot, a simple Voronoi Fracture animation, was used in conjunction with an alternate shot of the colliding mass of tools
By combining cloth dynamics and the surface deformer I was able to achieve a pleasing deformation as the objects moved along the surface of the plain geometry
This shot, and the two below it, are great examples of how light compositing with After Effects was used to layer various rendered assets into a more compelling compositions
Have a project in mind?

I'm always open to collaboration, so don't hesitate to send me your project details. Let's create something great together!