CLIENT_WORK_CLIENT_WORK_CLIENT_WORK_ CLIENT_WORK_


COLLINS

INCLUDED_projects

SF_symphony
CORA
HAPPY_valley

PROJECT_role

SF_symphony: design
CORA: design
HAPPY_valley: design & animation

PIPELINE_touchpoints

SF_symphony: modeling, lighting, material authoring, rendering, compositing, color grading
CORA: modeling, lighting, material authoring, rendering, color grading
HAPPY_valley: modeling,  animation, lighting, material authoring, rendering, color grading

TOOLS_used

SF_symphony: cinema 4d, octane render, photoshop
CORA: cinema 4d, octane render, photoshop
HAPPY_valley: cinema 4d, octane render, photoshop


PROPER

PROJECT_role

PROPER: design lead

PIPELINE_touchpoints

PROPER: modeling, lighting, material authoring, rendering, compositing, color grading

TOOLS_used

PROPER: cinema 4d, octane render, photoshop


AIR_co.

PROJECT_role 

AIR_co.: design & animation

PIPELINE_touchpoints

AIR_co.: modeling, animation, lighting, material authoring, rendering, compositing, color grading

TOOLS_used

AIR_co.: cinema 4d, embergen, substance painter, octane render, photoshop 



KOTO

INCLUDED_projects

DISCORD
SEDERA
QONTO

PROJECT_role

DISCORD: design & animation
SEDERA: design
QONTO: design

PIPELINE_touchpoints

DISCORD: modeling, animation, lighting, material authoring, rendering, color grading
SEDERA: modeling, lighting, material authoring, rendering, color grading
QONTO: modeling, lighting, material authoring, rendering, color grading

TOOLS_used

DISCORD: cinema 4d, octane render, photoshop
SEDERA: cin
ema 4d, octane render, photoshop
QONTO: cinema 4d, octane render, photoshop


ASSORTED [SMALLER] CLIENT PROJECTS

INCLUDED_projects

WTHN
UNSPOKEN AGREEMENT
EBB_ocean club
CONCEPT
ARRIVE
CONCEPT
SLEEP_foundation 
CONCEPT
EXPORT

DESIGNWORKS
ZAPTEC_go 
GOODS
FLORIDA:_the state we’re in 
TOPOS GRAPHICS
MNEME 
ELANA SCHLENKER
AHH_gave 
HELLO COMRADE  
INTO_hand moisturizer
RAY SUZUKI 
APLOS

PROJECT_role

WTHN: design
EBB_ocean club: design & animation
ARRIVE: design & animation
SLEEP_foundation: design & animation
EXPORT: design
ZAPTEC_go: design
FLORIDA:_the state we’re in: design
MNEME: design
AHH_gave: design
INTO_hand moisturizer: design & animation
APLOS: design

PIPELINE_touchpoints

WTHN: modeling, lighting, material authoring, rendering, color grading
EBB_ocean club: modeling, animation, lighting, material authoring, rendering, compositing, color grading
ARRIVE: modeling, animation, lighting, material authoring, rendering, compositing, color grading
SLEEP_foundation: modeling, animation, lighting, material authoring, rendering, compositing, color grading
EXPORT: modeling, lighting, material authoring, rendering, color grading
ZAPTEC_go: modeling, lighting, material authoring, rendering, compositing, color grading
FLORIDA:_the state we’re in: modeling, lighting, material authoring, rendering, compositing, color grading
MNEME: modeling, lighting, material authoring, rendering, color grading
AHH_gave: modeling, lighting, material authoring, rendering, color grading
INTO_hand moisturizer: modeling, animation, lighting, material authoring, rendering, compositing, color grading
APLOS: modeling, lighting, material authoring, rendering, compositing, color grading


TOOLS_used

WTHN: cinema 4d, octane render, photoshop
EBB_ocean club: cinema 4d, redshift render, after effects
ARRIVE: cinema 4d, octane render, after effects
SLEEP_foundation: cinema 4d, octane render, photoshop
EXPORT: cinema 4d, octane render, photoshop
ZAPTEC_go: moi 3d, cinema 4d, redshift render, photoshop
FLORIDA:_the state we’re in: cinema 4d, redshift render, photoshop
MNEME: cinema 4d, octane render, photoshop
AHH_gave: cinema 4d, octane render, photoshop
INTO_hand moisturizer: cinema 4d, zbrush, octane render, after effects
APLOS: cinema 4d, octane render, after effects, photoshop